Sands is like Dune meets Game of Thrones!
This is such a great book cover, very intriguing!
I'm delighted to be able to include Rosi Russell's Caretaker which includes a world so deftly described that it blooms before you as if you'd stepped into an IMAX theater, not just turned a page in a book. The quality of her writing far exceeds the genre. This is literature.
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Sadie Smith was absolutely certain of three things: (1) ghosts were indisputably real; (2) she and her three friends were some of the best ghost hunters in Oregon; (3) her teammate Jefferson Parrish was always the scariest thing in the room.
But ghosts can’t help pay the rent. So when Sadie and her friends are offered an undisclosed sum of money from an anonymous client to find a link between four historical haunted locations, it’s an easy sell.
During their cross-country investigation, Sadie finds herself forgetting about Jefferson’s macabre tendencies and falling for his sweetness. As Sadie’s feelings get more tangled up with Jefferson, their group puts together the final pieces of a 100 year old mystery—one that will change Sadie’s life forever.
Thirteen-year-old Levi Middleworth insists he’s got a Destiny, even if half the internet’s tried to bully it out of him with a viral video. When a Hollywood executive in a trim green suit invites Levi to star on a reality TV show aboard a hi-tech pirate ship, Levi thinks his Destiny’s finally come a knockin’ – a bit of fame is exactly what he needs to finally make some friends his eighth grade year. But almost as soon as they set sail, the games aboard the ship turn savage.
With the help of Levi’s long-lost television hero and a tech-savvy pirate crew, Levi has to rethink his quest for fame in an attempt to save himself, his fellow contestants, and every human being on the beach from a feeding frenzy of grisly proportions.
Fifty years in space—alone.
Ethan Bryant was supposed to fall asleep on a ship leaving Earth and wake up fifty years later with his family on the planet Minea. Instead, after the ship’s caretaker—the lone human in charge of monitoring the ship’s vital systems—suddenly died, the ship’s computer locked Ethan out of his stasis chamber and gave him the job.
Ethan is resigned to his fate, until the ship suddenly wakes up another passenger: a beautiful engineer who, along with Ethan, soon discovers a horrible secret—a navigation room hidden from even the ship’s computer. The ship is not bound for Minea—but to somewhere far more dangerous.
By Mercy Madison
Elizabeth Schuyler is the perfect example of an eligible young lady: caring, beautiful—with plenty of money to spare. But being the most reserved of her sisters, Eliza has a hard time picturing what a suitor could see in her. Who would want shy and simple Eliza when other ladies are so sophisticated and outgoing?
When she goes to visit her aunt in Morristown, Eliza is surprised to find General Washington’s aide-de-camp on her doorstep. Kind, intelligent, and handsome, Alexander Hamilton is the man of every girl’s dream and Eliza finds herself quickly falling for him. But could he ever return her affections? And with the war raging on around them, can Eliza find it in her to win Hamilton’s heart before they run out of time?
Enoch sees things differently than the other youth in Rewn’s Fork, and that makes him an outcast. Where others see crops, weather, and flocks of sheep, Enoch sees numbers and patterns.
When he accidentally awakens a powerful Artificial Intelligence, he discovers the truth behind his peculiarity—Enoch is an Etherwalker, the last in a long line of powerful technopaths who can control machines with their minds.
Without knowing it, he has triggered the ancient Hunt, and not legendary monsters are hungry for his blood and bent on his extinction. They know he has seen the truth behind the broken world, and, if he survives, he may have the power to shatter it . . . or to make it whole again.
The W.H.O. Files: Potions in the Pizza
10-year-old twins Ethan and Emmy’s parents have never told their kids what they do for a living. Then just before Halloween, while their parents are away on an emergency business trip, Ethan, Emmy, and their best friend Jax discover a HUGE secret: could the twins’ parents actually be . . . witch hunters?
Meanwhile at school, a new team of glamorous lunch ladies arrives on the scene, serving meals that taste way too good to come from a school cafeteria. There's only one logical explanation: they’re witches, and the meals they serve are spiked with a dangerous potion!
Whether they’re ready or not, Ethan and Emmy have only one option if they want to save their school and find their parents: become witch hunters themselves.
Horizon Alpha: Predators of Eden
Two hundred years ago, the great Ark Horizon Alpha escaped a doomed Earth and went searching for a new home. The passengers landed on Teu Ceti expecting paradise, but instead they discovered a planet stuck in its own version of the cretaceous period. The humans’ one defense against the dinosaurs ravaging the planet is an electric fence, built from the remains of the shuttles that brought them there.
But Eden base has only days of power left.
With most of the adult men dead, rookie soldier Caleb Wilde and his unit of teenage boys leave the electric fences of Eden in search of a reactor core lost deep in the jungle.
The last remnant of the human race waits behind the electric fence for their return. The dinosaurs wait, too—for the electricity to die and the feast to begin.
The Calamity is coming.
Princess Malya never wanted much to do with the fate of the galaxy. She’d be happy just to travel around the galaxy participating in the most risky and exhilarating sport in existence. But then a pirate captain tells her that she’s key to his plan that just might stop the Calamity.
Even if Malya believes the cryptic prophecy of an insane space witch, the plan requires noble paladins and bloodthirsty corsairs to actually cooperate. With such impossible odds, Malya almost wants to keep running and leave saving the universe to anyone else.
But even Malya cannot outrun the Calamity. To protect the people she loves and maybe even the galaxy itself, she must pull off her craziest stunt yet.
Teachers in disguise, secret libraries, hollow books . . .
All these and more await eleven-year-old Rollie Wilson at the mysterious Sherlock Academy of Fine Sleuths.
When Rollie and his best friend, Cecily, are invited to attend a school where children learn the art of detection just like the great Sherlock Holmes, they discover a strange burglary has been committed and a mystery is afoot. Determined to investigate, Rollie discovers that appearances can be deceiving, the truth can be hurtful, and friends sometimes turn into foes.
Does Rollie have what it takes to follow in Holmes’s footsteps? Can he use his skills to solve the mystery and save the school from an unknown villain?
Slip Stephenson has the lamest super power of all time. His father, a world renowned Super, can turn himself invisible, but Slip has never managed to do anything more than turn himself an underwhelming shade of black.
According to the rules of the School for Underage Power Enhancement and Refinement (SUPER), Slip has to pass his final test by the end of this year, or he must give up his superpowered dreams and live as a regular civilian. He spends his senior year studying with five other nearly useless would-be Supers. Together, they must work as a team and overcome their watered-down powers if they want to make it in the world of superheroes.
Ghost in the Game
Noah has made a deal with the devil. In return for access to Wona’s inner circle, he must guard their Dream State game. His new alliance didn’t come without a cost. It turned many of his friends against him. Luckily, the company has assigned him a new team: Catastrophe.
But leading Catastrophe takes a dangerous turn. At the grand opening of a new game zone, a vicious attack puts even the Wona President on edge. As Noah digs deeper, he discovers hacking beyond anything he’s ever imagined.
In order to protect his virtual refuge, Noah must repair his broken friendships and work with Wona’s own lackeys. If Noah can't stop the hacker, more than the Dream State is at risk. Dark secrets lurk behind this mystery—secrets that go back to the creation of the Dream Engine itself.
Police-officer-turned-private-investigator Goethe “Got” Luck is known for rolling with the punches and never taking anything too seriously. When he picks up a seemingly dead-end murder case, his life begins to take a crazy turn. Shot at, chased by people he has never met, and attacked by an invisible liondog, Got quickly learns that there is more to this world than meets the eye.
Getting out of this one will take a couple friends, more than a few well-placed insults, and a whole lot of Luck.
Evertaster (Book 1)
When eleven-year-old Guster Johnsonville rejects his mother's casserole for the umpteenth time, she takes him into the city of New Orleans to find him something to eat. There, in a dark, abandoned corner of the city, they meet a dying pastry maker. In his last breath, he entrusts them with a secret: an ancient recipe that makes the most delicious taste the world will ever know—a taste that will change the fate of humanity forever.
The Magical Flight of Dodie Rue
In a land of fortune telling, alchemy, and magic carpet racing, Dodie Rue feels out of place. Dodie wishes he could be more like his brother Taj, everyone’s favorite pick to win first place in the upcoming Grand Flyer. But Dodie doesn’t have the nerve or stomach for racing, and the town bully Atallah won’t let him forget it.
With the race just a few days away, Taj is suddenly poisoned by an unknown opponent. Now, with only seven days to live, Taj’s only hope is for Dodie to win the race and its grand prize: a wish from a genie.
But the desert is a treacherous place with ghouls, sandstorms, and dragons around every dune. In a race with no rules, can Dodie overcome his fear of flying, outsmart the other racers, and rescue his brother from the grip of death?
Reagan West is a closet gamer. She absolutely hates her role as the evil cheerleader. But, as any teenager knows, it’s better to suppress your own nerdy tendencies than to submit to a lifetime of being shoved into lockers. So, Reagan bravely soldiers on as a reluctant bully ... until a cute boy from her guild moves to her school. The good-looking newcomer threatens to reveal Reagan’s nerdy little secret and force her to come to terms with who she truly is. Now Reagan has to decide if she’s going to defend her fellow geeks, or if she’ll continue to be a total troll.
Marrow is a fourteen-year-old prodigy at FIST (Fantom Institute for Superheroes-in-Training). With a perfect score on his finals, the ability to smash through walls, and leaps that can launch him over a city block, the Sidekick Internship Program is bound to place him with a top-notch superhero mentor for the summer. But when a series of disastrous events lands Marrow on academic probation, he is forced to team up with Flex--a drunk, hippie, bum with the power of elasticity.
The two Supers' powers and personalities clash as they are forced to overcome their differences to prevent the return of Cosmo City's most notorious foe, a supervillain so powerful, no one will survive the cataclysm he is sure to unleash.
Stuck in the Game
After a terrible car accident paralyzes seventeen-year-old Noah Newbolt, he is hooked up to the innovative Dream Engine—a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah’s mind alive while doctors frantically work to heal his body, but dying in the game could send Noah into a coma, forever.
Tiffany Hart dreams of one thing: to be class president.
However, dreams turn to nightmares when she ends up almost dead in an abandoned building and develops the oh-so-awful gift of ghost-seeing. Unfortunately, Tiffany only knows one person who can help her shake her ghoulish problem, her neighbor and the weirdest boy at school, Justin Henderson.
Justin has seen ghosts since he was nine, a creepy claim that has earned him the privilege of eating lunch by himself for years. Together they start to unravel a mystery with dead orphans, a white witch, and phantom spiders. To save their lives (and the afterlives of innocent children), they must face a terrifying specter as well as a ghastly woman who isn't afraid of hurting kids, dead or alive.
Humanity stands on the brink of annihilation. Dragons fill the skies.
Ever since the Breaking, when earthquakes tore the world apart and unleashed the nightmares of myth and legend, humankind has struggled for survival.
Caleb is one of the survivors, and the only thing he cares about is getting revenge on the monsters that killed his wife and son. When he saves the life of a dverger—a mythic dwarf-like creature—Caleb discovers that the Breaking may have brought good to the world along with the evil.
On the other side of the country, Eric leads a small group of survivors in relative prosperity until a powerful war hammer is forced into his hands—a weapon with a will of its own so commanding that it sends Eric on a mission with one purpose: destroy the creatures that threaten his home.
When Lace Tanner escapes a toxic relationship and moves to the small town of Hideaway, her life seems back on track. That is, until her few personal possessions begin to move around the house of their own accord. When she investigates she discovers a startling secret: her house is haunted by a ghost.
Brent can’t remember how he died, or who he was before he became a spirit. All he knows is that he’s drawn to the home—and to Lace. Though she’s disturbed by his presence, Lace agrees to help Brent discover why he’s still shackled to this earth. As they search the home and peel through Brent’s shattered memories, Lace can’t help but notice Brent’s chiseled features, rugged charm, and innocent kindness. The more she’s with him, the more she needs him.
But not everything is as it seems. . .