A recent graduate, K. Gorman has moved across the ocean to the west coast of Taiwan where she broadcasts a steady mix of science fiction and fantasy stories. When not writing, she is coming to grips with her day job, wrestling Sun Bears, and marathoning Battlestar Galactica.


Science Fiction
Teen & Young Adult

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First Blood

The rnari are skilled Elven warriors, the most respected and feared on the continent, and Catrin li Ternadon is no exception. With a bloodline that has guarded the Raidt royalty since its inception, she is a risen prodigy in the sect: strong, fast, smart, and unquestionably loyal.

Until she breaks the hand of Tarris li Naine, the Raidt's crown prince, and is sent off to a human castle to learn swordwork in unofficial exile.



Dead in space, in the grips of a cursed station.

Wolfrun Station was supposed to be a cinch for Karin Makos—grab a few days off-planet, heal her friends' favorite author, kick up her heels at a ship-building station, and perhaps work some upgrades into her ship's hardware…

But nothing ever goes as planned for the crew of the Nemina, and there's a whole station of horror waiting for them at Wolfrun.


Palace of Glass

After their escape from occupied Ryarne, Mieshka, Aiden, and the rest of their crew can't wait to touch down in Mersetzdeitz. The city is safe, secure, and promises to get Mieshka started on the one thing she wants most: learning to control her Fire Element and the Phoenix along with it.

But not all is as it seems. A deadly plot has dethroned the last Council Head, over half the Council is either missing or murdered, and, with attacks hitting the city daily, security is stretched thin.

It isn't long before Mieshka is thrown head-long into a race to save the government, the city, her friends, and herself. With the Phoenix burning ever hotter under her skin, and enemies moving fast around her, it'll take every bit of power and cunning her team can come up with to get out alive.


Into the Fire

Magic. For Mieshka Renaud, the word is as foreign to her as space travel. Although three mages live in her city, fueling a defensive shield that keeps everyone safe from the Swarzgard-Westran War, her knowledge of them comes only from a brief spotlight in her high school curriculum--and, thanks to an inter-city move, she missed most of those classes.

In a single day, everything she thought she knew is thrown on its side.

She has magic, and soon the city will depend on her to use it.



It’s been six weeks since Allish Statia, former prima ballerina at the Mersetzdeitz Ballet, broke her leg during the last performance of La Sylphide. In that time, she has healed (mostly), relaxed (a lot), and taken advantage of her husband’s willingness to order take-out on most weeknights.

Then someone breaks into her apartment and points a gun at her.

Using the wind elemental powers few knew she had, she is able to subdue the man. But he is only part of something much bigger—and much more dangerous.